This week we have been working on character design. Here is our first 3D character in Blender 3D. He is Timmy a little Werewolf Boy who wants to be just like any other child.
First Blender 3D Character
As part of our process, one of the most important steps is research. We look for references and inspiration, specially in Google Images and Pinterest.
Once we have a better idea of how we our character look, we pick a style we like and start to sketch. For sketching we have been using two different fancy tools. The first one is the Moleskine Writing Set. It’s a set of a pen a notebook that allows you to directly digitalize anything you write or draw in your notebook. We realized it’s not so accurate for sketching. The fidelity of the sketching is not so precise but it is still a really nice and helpful tool.
The second tool we are using lately the most it’s the iPad Pro with the Pen. We are using the Procreate app for sketching. We love it. It’s a great app that allows you to do tons of things. It has a lot of nice features and different kind of brushes. Explaining pros and cons of both tool could be a good topic just for a post itself.
Sketching 3D characters
The sketching process it can take you longer or shorter depending on your skills and how much you want to rely on your sketch. We realized how better is your sketch less decisions you have to make on the go during the 3D modeling. So we recommend you to take your time sketching and only go to modeling once you are really satisfied with the results. It’s worth to spend more time at the beginning to be more efficient later modeling.
When you sketch for 3D you want to have your character in T-pose or rest pose, and at least have the front and side views. Coming from 2D, sometimes we forget in 3D you need more detail and know better how your model is going to look in each side. The T-pose is really helpful, because once it’s done you can create all the poses you want from the same character.
We could be talking about every small detail from sketching, modeling, painting, texturing, rendering, … 3D has so many topics to cover. We are not trying to teach you, just want to show our progress and give some tips along our process.
Live 3D model.
As we said in other posts, that’s our journey from Web Design and Web Development to 3D Modeling and Video Game Development.
Join us, it’s a lot of fun!